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Old Jun 30, 2008, 10:31 AM // 10:31   #1
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there are 4 builds that seem to prevail in the realm of invincibility, at least, that i know of:
55 monk, 600 monk, terra tank, shadowsin

is the 600 monk still in use today? or has the spiritbond nerf eliminated its usefulness? are there any other 'invincible' builds?

is the terra tank able to handle touch skills? specifically, the vampiric series? i've heard that these skills bypass PS, which makes both 600 and 55 monks susceptible. are there any builds that CAN solo vampiric areas?

between monk and ele builds, which can handle more areas? which can handle higher pbaoe damage?

what are the advantages of each? i've heard that 55 monks outdamage shadowsins. is the terra tank's advantage that it requires no elite, and is therefore immune to signet of humility?
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Old Jun 30, 2008, 11:41 AM // 11:41   #2
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There are other 55 105 600 etc builds out there Some based around SS Necro and I have seen dervish varients.

They tend to have the same weaknesses when it comes to covering all areas.

Interuption and degeneration the first can be minimised but the second is pretty hard to survive esp with 55 life points.

The Shadowsin may avoid these I have never run one so wouldnt know.
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Old Jun 30, 2008, 12:08 PM // 12:08   #3
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The weaknesses of the Shadowsin is signets, non targeted damage, like Double Dragon and touch skills.
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Old Jun 30, 2008, 02:57 PM // 14:57   #4
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the traditional terras have an ungodly amount of armor, but degen and life stealing, or straight enchant removal owns them. same goes with a 55, lifestealing=gg.
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Old Jun 30, 2008, 03:07 PM // 15:07   #5
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Quote:
Originally Posted by boogerboy72
the traditional terras have an ungodly amount of armor, but degen and life stealing, or straight enchant removal owns them. same goes with a 55, lifestealing=gg.
oby flesh says hi for terras.


everyone forgets the rit farmers!! 330 rits are insanely fast, but more fragile compared to other builds, so you need to have skill to use them.



plus shadow sins+ bonder= amazing




edit- shadow sin's are probably the best due to the range of areas. I enjoy playing with a variety of earth farmers, because you just need [armor of earth][stoneflesh aura][obsidian flesh] as a base, plus any skills you want to bring to reduce KD or interupt. pakage that with [mystic regeneration] or [healing breeze] and the 2 energy bonds, and you can tank anything

Last edited by Alex the Great; Jun 30, 2008 at 03:12 PM // 15:12..
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Old Jun 30, 2008, 05:02 PM // 17:02   #6
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Quote:
Originally Posted by squiros
is the 600 monk still in use today? or has the spiritbond nerf eliminated its usefulness? are there any other 'invincible' builds?
There are still 600 monks teamed up with smiters, they're usually used for eotn dungeon runs.
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Old Jun 30, 2008, 06:48 PM // 18:48   #7
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Quote:
Originally Posted by squiros
is the terra tank able to handle touch skills? specifically, the vampiric series? i've heard that these skills bypass PS, which makes both 600 and 55 monks susceptible. are there any builds that CAN solo vampiric areas?
there really isnt anything that can handle touch skills if you arent disabling them or staying out of touch range from the user. other than cant touch this but if you put cant touch this on your bar a few baby kittens die.
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Old Jun 30, 2008, 06:57 PM // 18:57   #8
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If what you're asking is "which makes the most money" then it's SF sins. They can farm ectos till the cows go home. The rest may be able to farm some stuff faster, but aren't nearly as good as the SF sins.
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Old Jul 01, 2008, 04:50 AM // 04:50   #9
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I just came back to GW so I guess it's time to level my 'sin.
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Old Jul 03, 2008, 08:54 PM // 20:54   #10
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pre nerf protective bond monk. obaby
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Old Jul 04, 2008, 03:08 PM // 15:08   #11
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Immortality is a bad word to use - hard to kill is better in my books as was mentioned all have their weaknesses be it counters or where they can farm.
out of the 55's id say 55 mo/d is strongest but only due to mystic regen , the others cept mo/n may have in some respect higher dmg output but lower survivability rate. Eg say a 55 mo/d have 90% 55 necro may be 80% survivability but only due to monk primary giving bonus to skills and higher atts.
Sins yes have perma sf but any aoe of any type ( idiot h/h getting close or npc running in ) and any touch skills will get u.Also found in my exploits around prophs that necro caromi and necro grawls have a sig they wont use till u are approx below 100hp - was a shock after 1 week of farming them in hm and blam and ouch im dead lol.
Personally id rate both sin and 55 as equal farmers and team farming go for 600/smite duo - and please dont anyone say perma sf sins are solo only - there is a daggers build that will work in a team so your not going to be forced into perma solo
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Old Jul 04, 2008, 03:24 PM // 15:24   #12
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mo/mes is good at farming bosses. but mainly the other 3 farming build kill bosses better
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Old Jul 04, 2008, 03:37 PM // 15:37   #13
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55's are stupid. No point in using them.

Sins aren't immortal. But bring a bonder, lower health to ~150-200 and Prot Bond. Poof, problem solved.
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